Inverse Square Law Calculator
Double the distance from a light, a speaker or a radiation source and the intensity does not halve, it quarters. This inverse square law calculator starts from a known intensity at a known distance and solves for the intensity at a new distance, or for the distance that produces a target intensity, printing both ratios alongside so you can see the relationship, not just the answer.
Inverse Square Law Calculator
Solve for intensity at a new distance, or the distance for a target intensity
Quick Answer
A source measuring 1000 lux at 2 metres measures 250.000000 lux at 4 metres: doubling the distance quarters the intensity. The tool reports the intensity ratio I₁/I₂ = 4.000000 and the distance ratio d₂/d₁ = 2.000000 alongside, and run backwards the same numbers say a target of 25 from 100 at 1 metre needs a distance of exactly 2 metres.
Key takeaways
- Intensity falls with the square of distance: twice as far means one quarter as strong, three times as far means one ninth.
- There is no mode switch. Leave the final intensity blank to solve for intensity, leave the final distance blank to solve for distance, leave both blank and the tool demonstrates the doubling case.
- Units cancel inside the ratios, so any consistent pair works: metres or feet, lux or W/m², as long as both sides match.
- The law assumes a point source spreading evenly in every direction with nothing absorbing or reflecting on the way. Real rooms and real air bend it.
- Quick Answer
- How to use the inverse square law calculator
- The inverse square law formula, and where the square comes from
- Worked examples: a stage light, a safe distance, and sunlight at Mars
- Distance multipliers at a glance
- Limits of this calculator, stated plainly
- What competing calculators miss
- Frequently asked questions
- Add This Calculator to Your Website
- References
How to use the inverse square law calculator
Always enter the initial intensity and its distance first; those two anchor everything. Then leave exactly one of the final fields blank, and the blank one is what the tool solves for.
- Intensity at a new distance: enter I₁, d₁ and d₂, leave I₂ blank. The pre-filled example does this: 1000 at 2, checked at 4, returns 250.000000.
- Distance for a target intensity: enter I₁, d₁ and the I₂ you want, leave d₂ blank. Enter 100, 1 and 25 and the tool returns a final distance of 2.000000.
- Checking a known pair: fill in all four fields and the tool simply reports the two ratios. It does not test whether your pair actually obeys the law, so a mismatched pair passes silently (see the limits section below).
- No target yet: leave both final fields blank and the tool works the doubling example for your own I₁ and d₁, labelling the outputs as an example so they cannot be mistaken for a solved answer.
The inverse square law formula, and where the square comes from
The working relation is I₁/I₂ = (d₂/d₁)². Rearranged to solve for intensity it reads I₂ = I₁ × (d₁/d₂)², and rearranged to solve for distance it reads d₂ = d₁ × √(I₁/I₂), which are the two forms the calculator switches between depending on which field you leave blank.
The square is geometry, not convention. A point source radiates evenly over the surface of an expanding sphere, and that surface grows as 4πr², the sphere area in the SI Brochure’s system of quantities. The same total power spread over four times the area at twice the radius leaves one quarter of the intensity at each point. The gravitational and electric cases follow the same pattern with their own constants, values maintained in the NIST CODATA fundamental constants listing. Sound intensity in free field is treated the same way in OpenStax University Physics, section 17.3 on sound intensity, and gravity’s version is derived in section 13.1 on Newton’s law of universal gravitation.
What happens to 1000 lux (measured at 2 m) as distance grows
Worked examples: a stage light, a safe distance, and sunlight at Mars
A stage light reads 1000 lux at 2 metres and the designer needs the level at 4 metres. Enter I₁ = 1000, d₁ = 2, d₂ = 4 with I₂ blank: the tool returns 250.000000 lux, an intensity ratio of 4.000000 and a distance ratio of 2.000000. Run the chart above and the falloff keeps going: 111.111111 lux at 6 metres, 62.500000 at 8 metres.
The distance direction answers the radiation-safety version of the question. A source reads 100 units at 1 metre and the limit is 25: enter I₁ = 100, d₁ = 1, I₂ = 25 with d₂ blank and the tool returns 2.000000 metres, the classic double-the-distance result. For sound work the same geometry sits underneath the decibel version on the decibel distance calculator, where each doubling costs about 6 dB.
Astronomy stretches the same formula over absurd distances. Sunlight at the top of Earth’s atmosphere is about 1361 W/m² at 1 AU; Mars orbits at 1.53 AU. Enter 1361, 1 and 1.53 and the tool returns 581.400316 W/m², matching the commonly published figure of roughly 581 W/m². The stellar-brightness version of this reasoning is what the distance modulus calculator formalises, and the radio-frequency version appears in the EMF distance calculator. Grow-light placement is the same trade in miniature, covered by the grow light distance calculator.
Distance multipliers at a glance
Because the ratios are all that matter, one small table covers every unit system and every application of the law:
| Distance change | Intensity becomes | Intensity ratio I₁/I₂ |
|---|---|---|
| Half the distance (×0.5) | 4× stronger | 0.250000 |
| Same distance (×1) | Unchanged | 1.000000 |
| Double (×2) | 1/4 (25%) | 4.000000 |
| Triple (×3) | 1/9 (11.11%) | 9.000000 |
| Four times (×4) | 1/16 (6.25%) | 16.000000 |
| Ten times (×10) | 1/100 (1%) | 100.000000 |
Limits of this calculator, stated plainly
Three behaviours of this tool deserve daylight, because each one can produce a confident-looking wrong answer if you miss it. First, the tool only validates the two initial fields. Zero or negative intensities and distances are accepted and flow straight into the arithmetic, where they can produce Infinity or NaN in the output fields; treat either as a sign an input is wrong, not as a result. Second, when both final fields are filled in, the tool reports the ratios for the pair you gave without checking that the pair obeys the law, so it cannot be used to verify a measurement. Third, the physics itself is an idealisation: it assumes a point source, open space and no absorption, reflection or shielding. Close to a large fixture the point-source assumption fails, and indoors, reflected light adds back some of what geometry took away.
What competing calculators miss
Inverse square tools divide by how much machinery they put between you and a very short formula:
- Omni Calculator handles the generic case elegantly, leaves units open and adds a scientific notation converter, with a solar-irradiance example that checks out at 581.4 W/m² for Mars. It solves one direction per run, though, and shows no ratio outputs, so the relationship itself stays invisible.
- CalculatorsHub solves for any of the four unknowns, including back-solving the original intensity, which is broader than this page. Its reference-pair framing is less direct when you already hold a trusted I₁ and d₁ and just want the falloff and both ratios in one pass.
- FIRGELLI adds a drag-slider visualiser and a source-power mode built on I = P/(4πr²), genuinely useful for engineers who know total power. The mode dropdown and the extra source-power framing are more machinery than a lighting or safety check usually needs.
- Testbook wraps the tool in exam-prep teaching with long worked examples, including a gravity example that answers a different formula (F = Gm₁m₂/d²) inside an inverse square article, which blurs what the calculator itself computes.
- The gap this page fills: no mode dropdown at all. The blank field is the mode. Both ratios print on every run, the neither-blank case demonstrates the doubling behaviour on your own numbers instead of erroring, and the limits above are stated on the page rather than discovered by accident.
Frequently asked questions
The inverse square law says the intensity of light, sound, radiation or a field from a point source falls in proportion to the square of the distance: double the distance and the intensity drops to one quarter, because the same energy spreads over a sphere whose area grows as 4πr².
Use I₂ = I₁ × (d₁/d₂)². In the calculator, enter the initial intensity, the initial distance and the final distance, and leave the final intensity blank. For example, 1000 lux at 2 metres becomes 250.000000 lux at 4 metres.
Use d₂ = d₁ × √(I₁/I₂). In the calculator, enter the initial intensity, the initial distance and the target final intensity, and leave the final distance blank. Dropping from 100 to 25 starting at 1 metre returns a distance of 2.000000 metres.
The tool echoes your final intensity and distance and reports the two ratios, I₁/I₂ and d₂/d₁. It does not check whether the pair obeys the inverse square law, so an inconsistent pair produces ratios without any warning.
The tool works an example with your own initial values: it doubles the distance and shows the resulting intensity, labelled “(at 2× distance)”, so the demonstration cannot be mistaken for a solved answer.
Any consistent units. Both distances must share one unit (metres, feet, AU) and both intensities must share one unit (lux, W/m², mR/hr). The tool stores no unit and converts nothing; the units cancel inside the ratios.
Yes, under free-field conditions. Sound intensity from a point source and the strength of gravity and electric fields all fall with the square of distance. Decibel levels need the logarithmic form instead, because dB is already a log scale.
A zero or negative input reached the arithmetic: dividing by a zero distance gives Infinity, and solving for distance with a negative intensity ratio gives NaN. The tool only requires the two initial fields, so check every input for zeros and stray minus signs.
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References
- Bureau International des Poids et Mesures (BIPM). The International System of Units (SI Brochure). Accessed October 22, 2026.
- National Institute of Standards and Technology. CODATA Value: Newtonian constant of gravitation. Accessed October 22, 2026.
- OpenStax, Rice University. University Physics Volume 1, Section 17.3: Sound Intensity. Accessed October 22, 2026.
- OpenStax, Rice University. University Physics Volume 1, Section 13.1: Newton’s Law of Universal Gravitation. Accessed October 22, 2026.
- HyperPhysics, Georgia State University. Inverse Square Law, General. Accessed October 22, 2026.
