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Home / Film Production Wage Calculator
Entertainment Calculators

Film Production Wage Calculator

Published onJuly 6, 2025 Updated onOctober 23, 2026 10:14 pm

Film crew pay rarely fits a single hourly rate: most on-set crew contract by the day, overtime stacks up in hours, and kit fees or bonuses land on top. This calculator totals a film production wage in two modes, day rate and hourly, with overtime and a crew multiplier, so a line producer pricing a department and a camera operator checking a deal memo are working from the same arithmetic.

Film Production Wage Calculator
Day-rate mode for contracted crew. Hourly mode for hourly crew with an overtime multiplier.

Overtime helper: derive the OT rate from your day rate

Gross wages before tax. Union productions should confirm OT rules in the applicable agreement. The effective hourly rate in day-rate mode spreads the total over the standard hours per day set in the helper below (8 unless you change it) plus overtime hours, so a 10 or 12 hour standard day gives a true effective rate for that deal.

Quick Answer

In day-rate mode the total is (daily rate × days) + (overtime hours × overtime rate) + bonus. A camera operator on $400 a day for 12 days, with 10 overtime hours at $50 and a $500 bonus, grosses $5,800, an effective $54.72 an hour on the pre-filled 8-hour standard day. Set the helper's standard day to 12 hours and the same engagement reads $37.66 an hour, because the total is then spread over 154 hours instead of 106. In hourly mode the same structure applies per hour: $50 × 40 regular hours plus 8 overtime hours at 1.5x comes to $2,600.

Key takeaways

  • Day-rate and hourly crew are costed differently, so pick the mode that matches the deal memo before you touch the numbers.
  • The overtime helper turns any day rate into an overtime rate in one step: day rate ÷ standard hours × multiplier.
  • The crew field scales one person's terms into a department labor budget, but it assumes everyone is on identical terms.
  • The total is gross pay only. Fringes, payroll taxes, meal penalties and turnaround penalties sit outside it.
On this page
  • Quick Answer
  • How to use the film production wage calculator
  • The two wage formulas, line by line
  • Worked example: a 12-day camera operator engagement
  • Day rates in the real market: illustrative planning ranges
  • Overtime law and union agreements: what the multiplier does not decide
  • What competing calculators miss
  • Frequently asked questions
  • Add This Calculator to Your Website
  • References

How to use the film production wage calculator

Start by choosing the mode that matches how the person is actually engaged. Day-rate mode suits most on-set crew hired per day or per week; hourly mode suits hourly hires, stagehands on hourly calls and anyone whose deal is written in hours. Enter the terms exactly as agreed, add overtime hours across the whole engagement rather than per day, and put kit fees or other flat extras in the bonus field. Set the crew count above 1 only when several people share identical terms, which is how a line producer prices a whole grip or electric department in one pass. If you are sanity-checking a paycheck that came out light, the unpaid overtime calculator works the problem from the hours side.

Two habits keep the result honest. First, derive the overtime rate with the helper instead of guessing it: a $400 day over 8 standard hours at time and a half is $75 an overtime hour, not $50. Second, remember the crew multiplier multiplies everything, including the bonus, so a per-person kit fee entered once is correctly repeated for every crew member it applies to.

The two wage formulas, line by line

Day-rate mode pays the guarantee first, then the extras. Total wage = (daily rate × days worked) + (overtime hours × overtime rate) + bonus. Hourly mode pays straight time first: total wage = (hourly rate × regular hours) + (overtime hours × hourly rate × OT multiplier). The helper behind the Derive button uses a third small formula, overtime rate = day rate ÷ standard hours × multiplier, which is the standard way productions back an hourly overtime rate out of a day rate.

The effective hourly rate uses the same standard day as the helper. In day-rate mode it divides the total by (days × standard hours per day + overtime hours), reading the standard hours from the helper field, which is pre-filled at 8. On a show contracted on 10 or 12 hour days, set the helper to match and the effective rate is a true rate for that deal: the worked example below drops from $54.72 an hour on an 8-hour basis to $37.66 an hour on a 12-hour basis. If the helper field is left blank, the tool falls back to 8 hours a day for this figure.

Worked example: a 12-day camera operator engagement

A camera operator works 12 days at $400 per day, logs 10 overtime hours at $50 per hour, and earns a $500 bonus. The calculator is pre-filled with exactly these terms, so clicking Calculate reproduces every figure below.

1. Base pay: 400 × 12 = $4,800→ 2. Overtime: 10 × $50 = $500→ 3. Add the bonus: $500→ 4. Total: $5,800 gross

Put five operators on the same terms and the crew line reads $29,000, which is the figure a production manager carries into the labor budget. The same tool, run four more ways, gives the checks in this table. Every row is a real run, so you can retype any of them and land on the same numbers.

ScenarioInputsTotal
Worked example, day rate$400/day, 12 days, 10 OT hrs at $50, $500 bonus$5,800.00
Same terms, 5 crewWorked example with crew set to 5$29,000.00 budget
Hourly at time and a half$50/hr, 40 regular hrs, 8 OT hrs at 1.5x$2,600.00
Hourly at double time$50/hr, 40 regular hrs, 8 OT hrs at 2x$2,800.00
Clean week, no overtime$600/day, 5 days, no OT, no bonus$3,000.00

Day rates in the real market: illustrative planning ranges

Rates are negotiated, market by market and deal by deal. The ranges below are illustrative planning ranges for U.S. productions, included only as a floor for a sanity check: they are not survey data and they are not quotes. Treat them as starting points for negotiation, and expect union scale, market and project size to move any individual deal well outside them. The one hard benchmark in this section is the Bureau of Labor Statistics median in the paragraph under the table, drawn from the BLS profile cited in References.

RoleTypical rate typeIllustrative range (USD)
Production assistantHourly$15 to $25/hr
Camera operatorDaily$300 to $600/day
Sound mixerDaily$350 to $700/day
GafferDaily$300 to $600/day
Script supervisorWeekly$1,200 to $2,500/week
Director of photographyWeekly$2,500 to $5,000/week

Government wage data tells a steadier story than any single survey. The Bureau of Labor Statistics put the median annual wage for camera operators, television, video, and film at $74,990 in May 2025 in its Occupational Outlook Handbook profile for film and video editors and camera operators, and its occupational wage tables for the motion picture and video industries are the reference payroll departments reach for when a rate gets disputed. If a weekly deal is on the table, dividing it back to a per-minute figure with the salary per minute calculator is a quick way to compare it against a day rate.

Overtime law and union agreements: what the multiplier does not decide

The multiplier is the easy part; knowing which hours earn it is the legal part. Under the Fair Labor Standards Act, the federal floor is time and a half after 40 hours in a workweek for covered, nonexempt employees, and the U.S. Department of Labor's small business guidance on the FLSA states that rule plainly. Film work adds daily triggers on top: California's Department of Industrial Relations requires time and a half after 8 hours in a day (up to 12) and double time beyond 12 hours in its overtime FAQ, which is why a 12-hour day rate in California already contains premium hours. Performer rules differ again: SAG-AFTRA's overtime page pays day performers time and a half for the ninth and tenth hours and double time beyond ten, in tenth-of-an-hour units.

Three traps sit outside this calculator and are worth naming. First, nondiscretionary bonuses usually count in the regular rate when overtime is figured, a point the Department of Labor works through in Fact Sheet #56C on bonuses under the FLSA, so a bonus-inclusive paycheck can legally owe a slightly higher overtime premium than the simple math here. Second, union agreements layer on meal penalties, rest period (turnaround) penalties and sixth or seventh day premiums that no multiplier field captures; recent IATSE Basic Agreement changes, summarized by payroll provider GreenSlate's IATSE agreement update, moved several of those triggers. Third, classification matters before any of this: most crew are employees rather than independent contractors, and California's EDD explains the loan-out company reporting rules under Senate Bill 422 for the performers and senior crew who do work through one. None of that changes the gross total this tool computes; all of it changes what a production actually owes around that total.

The money side connects, too. A wage total feeds the labor line of a production budget, and what the production earns back is a separate calculation covered by the film net proceeds calculator. Where a flat bonus is doing real work in someone's pay, the bonus salary calculator shows its effect across a full year, and the annual income to hourly calculator converts an annual figure back to the hourly terms used in hourly mode here.

What competing calculators miss

Film pay tools tend to solve half the problem. The best-known rival for this exact keyword is hourly only, and its own FAQ concedes overtime is not included, leaving you to inflate the hourly rate by hand. A day-rate converter aimed at studio crew does the opposite job well, unbundling a day rate into equivalent hours for 8, 10, 12 and 14 hour guarantees, but it stops at conversion and never totals an engagement, a bonus or a crew. UK commercial tools built on APA rules price penalties and travel precisely, in pounds, for one market's agreement. This page holds the middle ground a working budget needs: both engagement types in one tool, an overtime rate derived from the day rate instead of guessed, a bonus line for kit fees, and a crew multiplier that turns one deal into a department total.

Frequently asked questions

It handles the math of multipliers (1.5x, 2x), which covers IATSE-style overtime. Specific triggers (after 8 hours, after 12, sixth-day rules, meal penalties) vary by local and agreement, so confirm against your contract.

A day rate is a flat fee for a guaranteed block of hours (often 8, 10, or 12). Hourly crew are paid per hour worked. The two modes above match whichever way you are contracted.

Divide the day rate by your standard day length, then multiply by the OT multiplier. A $400 day over 8 hours at time-and-a-half gives 400 / 8 x 1.5 = $75 per overtime hour. The helper does this for you.

Yes. Enter one person's terms, set the crew count, and the tool multiplies the individual total into a department labor budget.

No. It computes gross wages. Loan-outs, W-2 employees, and 1099 contractors are taxed differently; talk to a payroll company or accountant.

Enter kit fees as a bonus and per diems as additional pay in the bonus field, or run a separate calculation and add the totals.

Usually not, unless your agreement specifies meal penalties. Only count hours you are paid for.

In day-rate mode the tool divides your total by (days x standard hours per day + overtime hours), using the standard day length you set in the overtime helper (pre-filled at 8). On a deal built on 10 or 12 hour days, set the helper to match and the rate reflects your actual standard day: the worked example reads $54.72 an hour on an 8-hour basis and $37.66 an hour on a 12-hour basis.

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References

  1. U.S. Department of Labor, Wage and Hour Division. New and Small Businesses: Fair Labor Standards Act guidance. Accessed October 21, 2026.
  2. U.S. Department of Labor, Wage and Hour Division. Fact Sheet #56C: Bonuses under the Fair Labor Standards Act (FLSA). Accessed October 21, 2026.
  3. U.S. Department of Labor, Wage and Hour Division. Frequently Asked Questions: Overtime rulemaking and the regular rate of pay. Accessed October 21, 2026.
  4. U.S. Department of Labor, Wage and Hour Division. Fact Sheet #23: Overtime Pay Requirements of the FLSA. Accessed October 21, 2026.
  5. California Department of Industrial Relations. Overtime: Labor Commissioner's Office FAQ. Accessed October 21, 2026.
  6. SAG-AFTRA. Overtime: performer overtime rules under SAG-AFTRA agreements. Accessed October 21, 2026.
  7. GreenSlate. IATSE Basic Agreement Changes and Effective Dates. Accessed October 21, 2026.
  8. U.S. Bureau of Labor Statistics. Film and Video Editors and Camera Operators: Occupational Outlook Handbook. Accessed October 21, 2026.
  9. U.S. Bureau of Labor Statistics. Camera Operators, Television, Video, and Film: Occupational Employment and Wages. Accessed October 21, 2026.
  10. California Employment Development Department. Senate Bill 422: Motion Picture Industry and Loan-Out Companies. Accessed October 21, 2026.

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